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Yuen, Lucian Balan, Moein Mehrtash).Pages 228-234 The Design and Implementation of a Low-Cost Demo Tool to Teach Dynamics in the IOT Era (Timber K. Using Gamification Technique to Increase Capacity in the Resolution of Problems During the Process Teaching and Learning Programming (Mónica Adriana Carreño-León, Francisco Javier Rodríguez-Álvarez, Jesús Andrés Sandoval-Bringas).Pages 195-203Įncouraging Student Motivation Through Gamification in Engineering Education (Santiago Criollo-C, Sergio Luján-Mora).Pages 204-211Ī Survey of Mobile Learning Approaches for Teaching Internet of Things (Sigrid Schefer-Wenzl, Igor Miladinovic, Alice Ensor).Pages 215-227 Mastering the MOOC: Exploring a Unique Approach to Online Course Development (Caitlin E. Using an Augmented Reality Geolocalized Quiz Game as an Incentive to Overcome Academic Procrastination (María Blanca Ibáñez, Jorge Peláez, Carlos Delgado Kloos).Pages 175-184 Gamifying History Using Beacons and Mobile Technologies (Alexiei Dingli, Daniel Mizzi).Pages 151-162Ī Framework for Preadolescent Programmers to Create Cooperative Multiplayer Reading Games (Christopher Kumar Anand, Curtis d’Alves, Yumna Irfan, Biya Kazmi, Stephanie Koehl, Stephanie Lin et al.).Pages 163-174 LeARning-An AR Approach (Mihai Albu, Scott Helm, Thanh-Dat Cao, George Miltenburg, Angelo Cosco).Pages 143-150
ADD CALL STRUCTORIZER SIMULATOR
PTGuide-A Platform for Personal Trainers and Customers (Rosa Matias, Micaela Esteves, Angela Pereira, Beatriz Piedade, João Marques, Tiago Sousa et al.).Pages 117-130ĭevelopment of a VR Simulator Prototype for Myocardial Infarction Treatment Training (Juan Sebastian Salgado, Byron Perez-Gutierrez, Alvaro Uribe-Quevedo, Norman Jaimes, Lizeth Vega-Medina, Osmar Perez).Pages 131-139 MyVitalWallet-I Bring My (Own) Health (Filipe Neves, Micaela Esteves, Angela Pereira, Olga Craveiro, Bruno Rodrigues, Hugo Gonçalves).Pages 103-116 Levinson, Jill Rudkowski, Natasja Menezes, Judy Baird, Rob Whyte).Pages 93-102 Use of Mobile Apps for Logging Patient Encounters and Facilitating and Tracking Direct Observation and Feedback of Medical Student Skills in the Clinical Setting (Anthony J.
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Mobile e-Training Tools for Augmented Reality Eye Fundus Examination (David Acosta, David Gu, Alvaro Uribe-Quevedo, Kamen Kanev, Michael Jenkin, Bill Kapralos et al.).Pages 83-92 Using Virtual Experiments in Teaching Control Theory (Mostafa M. Interactive Content Objects for Learning Digital Systems Design (Heinz-Dietrich Wuttke, Rene Hutschenreuter, Daniel Sukiennik, Karsten Henke).Pages 59-69 Problem-Oriented Learning Based on Use of Shared Experimental Results (Milan Matijević, Milos S. On the Usefulness of Animated Structograms in Teaching Algorithms and Programming (Ulf Döring, Benedikt Artelt).Pages 34-46
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Uhomoibhi).Pages 14-21īYOD Collaborative Storytelling in Tangible Technology-Enhanced Language Learning Settings (Federico Gelsomini, Kamen Kanev, Reneta Barneva, Paolo Bottoni, Donna Hurst Tatsuki, Maria Roccaforte).Pages 22-33 Learning Analytics for Motivating Self-regulated Learning and Fostering the Improvement of Digital MOOC Resources (D. Improving Grasping of Bionic Hand by Using Finger Compliance Design and Rapid Prototyping (Carin Yeghiazarian, Lucian Balan).Pages 3-13
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