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The game wasn’t perfect at all as it was an Alpha release, but it was enough that players spend hundreds of hours into the game. With each level-up, you got two skill points that you could spend (you need to invest 5 into one skill to unlock the next one).įor the first few hours, the main goal was to unlock all skills and movement abilities, so we could travel faster around the world, which was completely “locked.” That you can only the regions on the map, that you already moved through. To unlock new skills or improve one of them, you had to defeat monsters or bosses to earn exp, which varied from monster to monster. The system was pure skill-based, and offered a skill-tree, to unlock new skills or movement abilities (more about that later). The combat system was one of the biggest strengths of the game, besides its unique and fantastic style. The main focus in the alpha version was the exploring and combat system and did an excellent job in these categories. But this was not a bad thing for me, and many other players also like that “feature.” You literally get thrown into a new game, so you have to figure out everything by yourself.
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In the alpha, start at a random location in a new world (near a city), without any tutorial or guides to begin with.
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There are not that many customizations that you can make, but thats not what Cube World is about. In the game, you can play four different classes, Mage, Rogue, Ranger, or Warrior, and choose one of many species you want to play as. Video can’t be loaded because JavaScript is disabled: Cube World Release Trailer ()Ĭube World is a voxel-based RPG (indie/sandbox) game created by the developer Picroma which stands out thanks to its unique style and feel.
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